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About

My name is Miriam Bellard

I am the VP of Art: Visual Development at Rockstar Games where I am responsible for pre-production and visual design for in-game art.

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My background is in environment design. Before my current role at Rockstar I was responsible for the pre-production and visual design for all of the in-game interiors.

 

I have been designing spaces (for games, film, and architecture) for 20 years. My career highlights include a 1st Class Hons degree in Architecture from Auckland University (New Zealand), Set Designer on King Kong (2005), and working on both Indie and AAA video games before starting at Rockstar.

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